"We 
          believe that within the creation of a new style there lurks the sublime 
          possibility of making life bearable."[1] 
        In 
          the modern city, the value of the individual is constantly falling. 
          The city that was once essentially a safe haven has become a place of 
          despair, loneliness, the struggle for survival. The city as a cultural 
          hub has become a privilege of few.
        The 
          metropolis is found throughout the world, an economically passive and 
          politically ungovernable organism, dangerous to the physical and mental 
          health of its inhabitants. The great disparity between the standard 
          of living of the economic classes has come to exclude the underprivileged 
          from the enjoyment of the cultural asset the city represents.[2]
        Sociologists 
          such as Michel Maffesoli [3] have studied the phenomenon of tribalism 
          in contemporary societies as a possible response to the experience of 
          loss and loneliness that people undergo in large cities, where mass 
          culture and individualism predominate. "From more than one point 
          of view, social existence is alienated, subjected to the injunctions 
          of a multifarious Power. However, it is also true that there is an affirmative 
          Potency that, in spite of everything, (always) plays the game over, 
          beginning with solidarity and reciprocity." [4]
        The 
          emergence of virtual communities is reaffirming that potency. In them, 
          as the great French thinker Marcel Mauss [5] has stated, everyone seems 
          to be interested in an alternatively shared and solitary project; in 
          accumulated and redistributed knowledge; in the mutual respect and reciprocal 
          generosity taught by good breeding. Therefore, it is easy to understand 
          the success of a project like the "Museum of the Essential and 
          Beyond That," which is not connected to an institution and does 
          not rely on any kind of financial support or sponsorship. It is being 
          undertaken on a home computer in the city of Rio de Janeiro but has 
          a dynamic digital model, a constant state of becoming, and for that 
          reason receives contributions from different latitudes and longitudes 
          of this geography without borders created by information technologies. 
          A world that seems to be turning to virtual communities as a way of 
          building a better future.
        Cyberspace 
          can eliminate distances between its occupants, although it is merely 
          canceling out a symbolic distance through digital communication. What 
          does cyberspace look like? What does a museum with all its galleries 
          and libraries look like out in cyberspace? A "cyber-museum" 
          is a spatial-temporal shape built up through movement: transportation 
          and communication. During the process of creating a virtual museum, 
          we cannot overlook the paths people follow through information and that 
          this must be a place where information is shared intensively by all 
          its visitors and participants.
        2. 
          What exactly is a "Museum of the Essential and Beyond That"?
        This 
          project consists of the creation of virtual architectures: a museum 
          with its libraries and galleries that have no brick-and-mortar counterparts. 
          It is common for real museums and libraries to have websites, but the 
          process underway in our "museum" is rather uncommon. A museum 
          that does not exist in the real world, and whose architecture and collections 
          are formed by a string of digits: 01010101. Is it just an electronic 
          clearinghouse for bits and bytes?
        The 
          museum started out as a "work in progress": so is it information 
          architecture? But it is also an imaginary two-story pixel-building with 
          a basement
 The building's architectural design can be changed 
          at any time, whether by constructing another story or changing part 
          of its shape - a Niemeyer design [6], constellation, space station, 
          Piranesi engraving [7]: creative interface?
 This museum was conceived 
          as an open structure in which information is spread out in a number 
          of spaces; a machine that can travel infinitely in all directions.
        
        Fig. 
          1: Architecture  Piranesi engraving
        For 
          example, the Library of Marvels is located on the first (ground) floor 
          of the building and contains some of the artist's e-books, a list that 
          will gradually lengthen. It currently contains The White and the Black, 
          Reflections on Fog; Book of Sand, The Alienist, net . art / web . art 
          and other stories (this book contains a different virtual architecture: 
          the animated series Green House, which not only presents an image of 
          cyberspace but an image of itself, and aims at being a cyber-region 
          for artists who work with net or web.art). The objective of this project 
          within the Museum project is to take a closer look at the cultural impact 
          and possibilities created by computers as machines that can produce 
          books and libraries and the boundary between traditional books and electronic 
          books.
         
             
           
 
        Fig. 
          2: Cyberspace and Green House           Fig. 
          2: Green House (interior) 
         
 
         Fig.3: 
          Brazil Room
        All 
          the books in the Library of Marvels are based on masterworks from the 
          universal literature and ancient games, and are also multimedia/hypertexts 
          by this author. The desire to broaden this space led me to invite other 
          authors to participate. The first resident writer was Joel Weishaus 
          (Center for Excellence in Writing, Portland State University Portland, 
          Oregon) who contributed Traces of the Catacombes, which takes its name 
          from the "hollow (hallowed) ground" of Early Christianity, 
          excavated in what was then the suburbs of Rome. But there are other 
          catacombs, such as those beneath Paris, and other issues to be uncovered; 
          so that the title plays on the name of French artist Mireille W. Descombes.
          The same floor of the museum also contains another library that is intended 
          to be specialized, gradually building up a virtual bibliographic collection 
          on art and technology. Exactly like a real library, each book has or 
          will have its own reference card. Rooms for magazines, interviews/statements 
          and essays are also found on this floor.
        
          The museum's contents were selected on the basis of the essential criteria 
          of contemporaneousness and quality. The line of Contemporary Art that 
          specifically interests us is Art and Technology. Most artists and members 
          of the public are unaware that the computer is much more than a tool. 
          It is actually giving rise to new artistic languages. And the "Museum 
          of the Essential and Beyond That" is investing precisely it is 
          in these languages and the contemporaneity of this proposition. For 
          that reason, we emphasize experiments in digital poetry, because we 
          believe that only now has visual poetry found the support it required 
          and has been imagined since Stéphane Mallarmé [6].
          For example, our digital poetry collection contains the Arteroids 2.03 
          Game by Canadian artist Jim Andrews (http://www.vispo.com), 
          who writes, "The game is the battle of poetry against itself and 
          the forces of dullness, an Internet 'movie' in Macromedia Director Shockwave, 
          a computer game of 216 levels, and a re-write of the possibilities of 
          digital poetry." 
        As 
          regards digital poetry, we could not fail to mention the Spam Room, 
          where we find Spams Trashes by the Uruguayan poet Clemente Padín. 
          Is this poetry? Is this art? Visit the room and send a friend something 
          of this climate of creation, reflection, humor, irony and the desire 
          for a better world
        The 
          following is a list of the Museum's active galleries and the artists 
          found in each: 
        
          I - Basement:
          ESTHETIC OF TRAGEDY: Carlos Zerpa (Venezuela), Caterina Davinio (Italy), 
          Clemente Padín (Uruguay), Daniel Acosta (Argentina), Déa 
          Junqueira (Brazil), Hilda Paz (Argentina), Joesér Alvarez (Brazil), 
          Léo Caraffa (Brazil), Leonardo Lezcano (Spain), Marcelo Frazão 
          (Brazil), Miekal And (United States), Neide Sá (Brazil), Paulo 
          Villela (Brazil), Regina Célia Pinto (Brazil), Wilfried Agricola 
          of Cologne (Germany)
          TRAGICOMEDY: Marcelo Frazão (Brazil), Paulo Villela (Brazil) 
          and Regina Célia Pinto (Brazil) 
          SPECIAL ROOM: Regina Célia Pinto (Tribute to Goya)
        
          II- First (ground) floor: 
          DIGITAL POETRY: Ana Maria Uribe (Argentina), Alexandre Venera (Brazil) 
          and Clemente Padín (Uruguay), David Daniels (United States), 
          Jim Andrews (Canada), JoesérAlvarez (Brazil), Jorge Luiz Antonio 
          (Brazil), Regina Célia Pinto (Brazil)
          VIRTUAL BOOK-OBJECT: Barry Smylie, Jeff Wietor , Ryan Douglas and Suzan 
          Katz (Canada and United States), Blas Valdez (Mexico), Regina Célia 
          Pinto (Brazil)
        
          III- Second floor: 
          CLONING AND THE WEB: Babel (Canada), Isabel Aranda (Chile) 
          CONCEPT OF BORDERS TODAY: Alan Sondheim (Estados Unidos), Antonio Alvarado 
          (Spain), Barry Smylie (Canada) and Ryan Douglas (United States), George 
          Hartley (United States) and Juan Felipe Herrera (Mexico), Lewis Lacook 
          (United States), Miguel A. Jimenez (Spain), Suely Farhy (Brazil), Wilfried 
          Agricola of Cologne (Germany).
          CARTOGRAPHIES AND GLOBALIZATION: Caterina Davinio (Italy), Giovanni 
          Strada (Italy), Helenice Dornelles (Brazil), Lia Belart (Brazil), Luc 
          Fierens (Belgium), Marcelo Frazão (Brazil), Muriel Frega (Argentina), 
          Nilda Saldamando (Chile), Ricardo Corona and Eliane Borges (Brazil), 
          Sandra Miguélez and Rafael González (Spain), Tulio Restrepo 
          (Colombia).
          BORDERS BETWEEN NET.ART - WEB.ART AND ART TODAY: Álvaro Ardevol 
          (Spain), Barry Smylie (Canada) and Ryan Douglas (United States), Brad 
          Brace (United States), Diana Domingues and Artecno Group (Brazil), Frédéric 
          Durieu and Jean-Jacques Birg (France), Guto Nóbrega (Brazil), 
          Jim Andrews (Canada), Joesér Alvarez (Brazil), Isabel Aranda 
          (Chile), Reiner Strasser (Germany), Regina Célia Pinto (Brazil), 
          Sarawut Chutiwongpeti (Thailand)
          SPAM ROOM: Clemente Padín (Uruguay)
        
          IV- Attic: 
          We recently added an attic to the Museum's structure to house a collaborative 
          project carried out with Reiner Strasser (http://netartefact.de), 
          a German from Wiesbaden. Reiner Strasser and I created and opened this 
          new gallery. In the attic we are exhibiting the old computers we have 
          used to create web, net.art and digital art and some of the creations 
          made with those machines. These "avatars" of old equipment 
          and works made with them are not just "cool memories." They 
          are also a way of ethnographically and humorously suggesting that we 
          should start to think about the preservation of this kind of virtual 
          culture. The attic gallery opened in September 2002 and is now home 
          to the following artists: Agricola of Cologne (Germany), Alexandre Venera 
          (Brazil), Ana Maria Uribe (Argentina), Barry Smylie (Canada), David 
          Daniels (USA), Duc Thuan (Vietnam), Komninos Zervos (Australia), Millie 
          Niss (USA), Muriel Frega (Argentina), Phillipe Castellin ( France), 
          Reiner Strasser (Germany) and Regina Célia Pinto (Brazil). 
        
        Fig.5: 
          The Attic
        V 
          - Browsing:
          Visitors can browse the Museum's many areas in two ways - through the 
          links on the following page, http://www.arteonline.arq.br/museu/home2 
          (fig. 6); or through its side view (fig. 7) and ground plans (fig. 8)
 
          To access this means of browsing, just click on the Museum logo (fig. 
          9) on the above-mentioned page. This way of browsing the floor plans 
          simulates a real-life tour of the Museum's virtual space.
        
        Fig.6: 
          Browsing menu: Home2 page
         
 
        Fig. 
          7: Side View
          
  
        Fig. 
          8: First floor ground plan
        
         
 
        Fig. 
          9: Museum's logo
        
          Everything is always perfect in the virtual cities found on the Internet, 
          but the Museum's space does not work that way. Instead, its operations 
          aim at fulfilling the dictates of the principle of reality. For example, 
          tragedy and its esthetic or things we really do not want to think about, 
          have been shifted (with a touch of morbid humor) to the basement. Bit 
          by bit, we intend to place some problems in the Museum building, because 
          we do not intent it to become an aseptic parody of a real museum. We 
          predict the need to restore this cultural machine once it has become 
          the victim of its own success and the enormous number of visitors it 
          attracts. Every once in a while, a room or gallery could be shut down 
          for repairs. The Museum's order could also be disturbed by power struggles 
          involving both political power and that of feudal corporations, so common 
          in institutions of this kind
        
          3 - Beyond that
        The 
          fact is that this project, justifying the beyond that in its name, is 
          fast becoming a cultural center where a mouse click offers both a museum 
          and a place for creation and communication where the visual arts are 
          joined by music, filmmaking (animation), poetry, books and audiovisual 
          research. "This characteristic is related to the aim of modern-day 
          art, which is to embody in its works certain new forms of beauty that 
          could only emerge through the reconvergence of all techniques" 
          [8] and technologies... Since its inception, at the Museum of the Essential 
          and Beyond That, this reconvergence has been present in its watchwords: 
          communication, information, multidisciplinarity, multiculturalism and 
          mobility. Science and technology embracing art to protect it and give 
          it the necessary conditions for life and growth.
        4- 
          References: 
        [1] 
          In MAFFESOLLI, Michel (1995). A contemplação do mundo. 
          Porto Alegre: Artes e Ofícios.
          [2] ARGAN, Giulio Carlo. História da arte como história 
          da cidade. São Paulo: Martins Fontes, p. 258.
          [3] Michel Maffesolli , a contemporary French sociologist, analyzes 
          this subject in his book The Time of the Tribes, Sage, 1996.
          [4] MAFFESOLLI, Michel. The Time of the Tribes. Op cit.
          [5] MAUSS, Marcel. Ensaio sobre a dádiva. Lisbon: Edições 
          70, 1988.
          [6] Oscar Niemeyer: contemporary Brazilian architect and creator of 
          Brasilia, a monument-city and treasure of humanity. (http://www.niemeyer.org.br/)
          [7] Piranesi: eighteenth-century architect,, artist and engraver, in 
          FICACCI, Luigi. Giovanni Battista PIRANESI. Germany: Taschen, 2001. 
          
          [8] FRANCASTEL, Pierre. Art et technique aux XIX et XX siècles. 
          Paris: Éditions Minuit, 1956 
        5- 
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