"We
believe that within the creation of a new style there lurks the sublime
possibility of making life bearable."[1]
In
the modern city, the value of the individual is constantly falling.
The city that was once essentially a safe haven has become a place of
despair, loneliness, the struggle for survival. The city as a cultural
hub has become a privilege of few.
The
metropolis is found throughout the world, an economically passive and
politically ungovernable organism, dangerous to the physical and mental
health of its inhabitants. The great disparity between the standard
of living of the economic classes has come to exclude the underprivileged
from the enjoyment of the cultural asset the city represents.[2]
Sociologists
such as Michel Maffesoli [3] have studied the phenomenon of tribalism
in contemporary societies as a possible response to the experience of
loss and loneliness that people undergo in large cities, where mass
culture and individualism predominate. "From more than one point
of view, social existence is alienated, subjected to the injunctions
of a multifarious Power. However, it is also true that there is an affirmative
Potency that, in spite of everything, (always) plays the game over,
beginning with solidarity and reciprocity." [4]
The
emergence of virtual communities is reaffirming that potency. In them,
as the great French thinker Marcel Mauss [5] has stated, everyone seems
to be interested in an alternatively shared and solitary project; in
accumulated and redistributed knowledge; in the mutual respect and reciprocal
generosity taught by good breeding. Therefore, it is easy to understand
the success of a project like the "Museum of the Essential and
Beyond That," which is not connected to an institution and does
not rely on any kind of financial support or sponsorship. It is being
undertaken on a home computer in the city of Rio de Janeiro but has
a dynamic digital model, a constant state of becoming, and for that
reason receives contributions from different latitudes and longitudes
of this geography without borders created by information technologies.
A world that seems to be turning to virtual communities as a way of
building a better future.
Cyberspace
can eliminate distances between its occupants, although it is merely
canceling out a symbolic distance through digital communication. What
does cyberspace look like? What does a museum with all its galleries
and libraries look like out in cyberspace? A "cyber-museum"
is a spatial-temporal shape built up through movement: transportation
and communication. During the process of creating a virtual museum,
we cannot overlook the paths people follow through information and that
this must be a place where information is shared intensively by all
its visitors and participants.
2.
What exactly is a "Museum of the Essential and Beyond That"?
This
project consists of the creation of virtual architectures: a museum
with its libraries and galleries that have no brick-and-mortar counterparts.
It is common for real museums and libraries to have websites, but the
process underway in our "museum" is rather uncommon. A museum
that does not exist in the real world, and whose architecture and collections
are formed by a string of digits: 01010101. Is it just an electronic
clearinghouse for bits and bytes?
The
museum started out as a "work in progress": so is it information
architecture? But it is also an imaginary two-story pixel-building with
a basement
The building's architectural design can be changed
at any time, whether by constructing another story or changing part
of its shape - a Niemeyer design [6], constellation, space station,
Piranesi engraving [7]: creative interface?
This museum was conceived
as an open structure in which information is spread out in a number
of spaces; a machine that can travel infinitely in all directions.
Fig.
1: Architecture Piranesi engraving
For
example, the Library of Marvels is located on the first (ground) floor
of the building and contains some of the artist's e-books, a list that
will gradually lengthen. It currently contains The White and the Black,
Reflections on Fog; Book of Sand, The Alienist, net . art / web . art
and other stories (this book contains a different virtual architecture:
the animated series Green House, which not only presents an image of
cyberspace but an image of itself, and aims at being a cyber-region
for artists who work with net or web.art). The objective of this project
within the Museum project is to take a closer look at the cultural impact
and possibilities created by computers as machines that can produce
books and libraries and the boundary between traditional books and electronic
books.
Fig.
2: Cyberspace and Green House Fig.
2: Green House (interior)
Fig.3:
Brazil Room
All
the books in the Library of Marvels are based on masterworks from the
universal literature and ancient games, and are also multimedia/hypertexts
by this author. The desire to broaden this space led me to invite other
authors to participate. The first resident writer was Joel Weishaus
(Center for Excellence in Writing, Portland State University Portland,
Oregon) who contributed Traces of the Catacombes, which takes its name
from the "hollow (hallowed) ground" of Early Christianity,
excavated in what was then the suburbs of Rome. But there are other
catacombs, such as those beneath Paris, and other issues to be uncovered;
so that the title plays on the name of French artist Mireille W. Descombes.
The same floor of the museum also contains another library that is intended
to be specialized, gradually building up a virtual bibliographic collection
on art and technology. Exactly like a real library, each book has or
will have its own reference card. Rooms for magazines, interviews/statements
and essays are also found on this floor.
The museum's contents were selected on the basis of the essential criteria
of contemporaneousness and quality. The line of Contemporary Art that
specifically interests us is Art and Technology. Most artists and members
of the public are unaware that the computer is much more than a tool.
It is actually giving rise to new artistic languages. And the "Museum
of the Essential and Beyond That" is investing precisely it is
in these languages and the contemporaneity of this proposition. For
that reason, we emphasize experiments in digital poetry, because we
believe that only now has visual poetry found the support it required
and has been imagined since Stéphane Mallarmé [6].
For example, our digital poetry collection contains the Arteroids 2.03
Game by Canadian artist Jim Andrews (http://www.vispo.com),
who writes, "The game is the battle of poetry against itself and
the forces of dullness, an Internet 'movie' in Macromedia Director Shockwave,
a computer game of 216 levels, and a re-write of the possibilities of
digital poetry."
As
regards digital poetry, we could not fail to mention the Spam Room,
where we find Spams Trashes by the Uruguayan poet Clemente Padín.
Is this poetry? Is this art? Visit the room and send a friend something
of this climate of creation, reflection, humor, irony and the desire
for a better world
The
following is a list of the Museum's active galleries and the artists
found in each:
I - Basement:
ESTHETIC OF TRAGEDY: Carlos Zerpa (Venezuela), Caterina Davinio (Italy),
Clemente Padín (Uruguay), Daniel Acosta (Argentina), Déa
Junqueira (Brazil), Hilda Paz (Argentina), Joesér Alvarez (Brazil),
Léo Caraffa (Brazil), Leonardo Lezcano (Spain), Marcelo Frazão
(Brazil), Miekal And (United States), Neide Sá (Brazil), Paulo
Villela (Brazil), Regina Célia Pinto (Brazil), Wilfried Agricola
of Cologne (Germany)
TRAGICOMEDY: Marcelo Frazão (Brazil), Paulo Villela (Brazil)
and Regina Célia Pinto (Brazil)
SPECIAL ROOM: Regina Célia Pinto (Tribute to Goya)
II- First (ground) floor:
DIGITAL POETRY: Ana Maria Uribe (Argentina), Alexandre Venera (Brazil)
and Clemente Padín (Uruguay), David Daniels (United States),
Jim Andrews (Canada), JoesérAlvarez (Brazil), Jorge Luiz Antonio
(Brazil), Regina Célia Pinto (Brazil)
VIRTUAL BOOK-OBJECT: Barry Smylie, Jeff Wietor , Ryan Douglas and Suzan
Katz (Canada and United States), Blas Valdez (Mexico), Regina Célia
Pinto (Brazil)
III- Second floor:
CLONING AND THE WEB: Babel (Canada), Isabel Aranda (Chile)
CONCEPT OF BORDERS TODAY: Alan Sondheim (Estados Unidos), Antonio Alvarado
(Spain), Barry Smylie (Canada) and Ryan Douglas (United States), George
Hartley (United States) and Juan Felipe Herrera (Mexico), Lewis Lacook
(United States), Miguel A. Jimenez (Spain), Suely Farhy (Brazil), Wilfried
Agricola of Cologne (Germany).
CARTOGRAPHIES AND GLOBALIZATION: Caterina Davinio (Italy), Giovanni
Strada (Italy), Helenice Dornelles (Brazil), Lia Belart (Brazil), Luc
Fierens (Belgium), Marcelo Frazão (Brazil), Muriel Frega (Argentina),
Nilda Saldamando (Chile), Ricardo Corona and Eliane Borges (Brazil),
Sandra Miguélez and Rafael González (Spain), Tulio Restrepo
(Colombia).
BORDERS BETWEEN NET.ART - WEB.ART AND ART TODAY: Álvaro Ardevol
(Spain), Barry Smylie (Canada) and Ryan Douglas (United States), Brad
Brace (United States), Diana Domingues and Artecno Group (Brazil), Frédéric
Durieu and Jean-Jacques Birg (France), Guto Nóbrega (Brazil),
Jim Andrews (Canada), Joesér Alvarez (Brazil), Isabel Aranda
(Chile), Reiner Strasser (Germany), Regina Célia Pinto (Brazil),
Sarawut Chutiwongpeti (Thailand)
SPAM ROOM: Clemente Padín (Uruguay)
IV- Attic:
We recently added an attic to the Museum's structure to house a collaborative
project carried out with Reiner Strasser (http://netartefact.de),
a German from Wiesbaden. Reiner Strasser and I created and opened this
new gallery. In the attic we are exhibiting the old computers we have
used to create web, net.art and digital art and some of the creations
made with those machines. These "avatars" of old equipment
and works made with them are not just "cool memories." They
are also a way of ethnographically and humorously suggesting that we
should start to think about the preservation of this kind of virtual
culture. The attic gallery opened in September 2002 and is now home
to the following artists: Agricola of Cologne (Germany), Alexandre Venera
(Brazil), Ana Maria Uribe (Argentina), Barry Smylie (Canada), David
Daniels (USA), Duc Thuan (Vietnam), Komninos Zervos (Australia), Millie
Niss (USA), Muriel Frega (Argentina), Phillipe Castellin ( France),
Reiner Strasser (Germany) and Regina Célia Pinto (Brazil).
Fig.5:
The Attic
V
- Browsing:
Visitors can browse the Museum's many areas in two ways - through the
links on the following page, http://www.arteonline.arq.br/museu/home2
(fig. 6); or through its side view (fig. 7) and ground plans (fig. 8)
To access this means of browsing, just click on the Museum logo (fig.
9) on the above-mentioned page. This way of browsing the floor plans
simulates a real-life tour of the Museum's virtual space.
Fig.6:
Browsing menu: Home2 page
Fig.
7: Side View
Fig.
8: First floor ground plan
Fig.
9: Museum's logo
Everything is always perfect in the virtual cities found on the Internet,
but the Museum's space does not work that way. Instead, its operations
aim at fulfilling the dictates of the principle of reality. For example,
tragedy and its esthetic or things we really do not want to think about,
have been shifted (with a touch of morbid humor) to the basement. Bit
by bit, we intend to place some problems in the Museum building, because
we do not intent it to become an aseptic parody of a real museum. We
predict the need to restore this cultural machine once it has become
the victim of its own success and the enormous number of visitors it
attracts. Every once in a while, a room or gallery could be shut down
for repairs. The Museum's order could also be disturbed by power struggles
involving both political power and that of feudal corporations, so common
in institutions of this kind
3 - Beyond that
The
fact is that this project, justifying the beyond that in its name, is
fast becoming a cultural center where a mouse click offers both a museum
and a place for creation and communication where the visual arts are
joined by music, filmmaking (animation), poetry, books and audiovisual
research. "This characteristic is related to the aim of modern-day
art, which is to embody in its works certain new forms of beauty that
could only emerge through the reconvergence of all techniques"
[8] and technologies... Since its inception, at the Museum of the Essential
and Beyond That, this reconvergence has been present in its watchwords:
communication, information, multidisciplinarity, multiculturalism and
mobility. Science and technology embracing art to protect it and give
it the necessary conditions for life and growth.
4-
References:
[1]
In MAFFESOLLI, Michel (1995). A contemplação do mundo.
Porto Alegre: Artes e Ofícios.
[2] ARGAN, Giulio Carlo. História da arte como história
da cidade. São Paulo: Martins Fontes, p. 258.
[3] Michel Maffesolli , a contemporary French sociologist, analyzes
this subject in his book The Time of the Tribes, Sage, 1996.
[4] MAFFESOLLI, Michel. The Time of the Tribes. Op cit.
[5] MAUSS, Marcel. Ensaio sobre a dádiva. Lisbon: Edições
70, 1988.
[6] Oscar Niemeyer: contemporary Brazilian architect and creator of
Brasilia, a monument-city and treasure of humanity. (http://www.niemeyer.org.br/)
[7] Piranesi: eighteenth-century architect,, artist and engraver, in
FICACCI, Luigi. Giovanni Battista PIRANESI. Germany: Taschen, 2001.
[8] FRANCASTEL, Pierre. Art et technique aux XIX et XX siècles.
Paris: Éditions Minuit, 1956
5-
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