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           Our paper for the workshop consists of a
         description of a hypertext project we're working on as well
         as a few general points that we're interested in discussing.
         The word chamber, as we've called the project, is only just
         beginning to take shape now, although we hope to have made
         some progress by the time we'll meet in Darmstadt. We know
         we'll get lots of inspiration and ideas on how to approach
         this at the workshop!
         
          The intention of the project is to (begin to) express and
         understand how contact between people is changed by
         communicating by email and on moos and other virtual places
         rather than in "real life." We plan to approach this topic
         from different angles, tying together fragments of writing
         about our own experiences and short excerpts from fiction
         and theory about communication between individuals.
         
          When the reader enters the word chamber, her screen will
         fill with words that describe emotions and experiences that
         we encounter when communicating with others in cyberspace.
         The words are interconnected by lines or perhaps just
         positioning, but they shift and pulsate according to how the
         reader moves her mouse among them. Clicking upon different
         words calls forth longer fragments and thoughts (and
         fragmented thoughts?) about virtual contact between people.
         Some of the words in the word chamber will be "distance,
         writing, words, intimacy, love, hope, never, friends,
         frustration, sorrow".
         
          One thing we need to think about is how (whether) the
         nodes "beneath" the initial floating words will be connected
         to each other. Perhaps words could float throughout the
         text? Perhaps instead of individual words being links, we
         could allow certain words to be "pullable," so that the
         reader can pull words around within each node to create new
         links? Shall each node or fragment be shown on the same
         screen as the initial words?
         
          We're interested in how hypertext is spreading into more
         forms than the "traditional" model where nodes and links are
         more or less static, and also in how graphical presentation
         affects the reading of a text. If words in the word chamber
         are constantly in flux, in motion, does this actually change
         the experience of reading? Or might they just as well be
         printed in a book?
         
            In her paper for this workshop, Deena Larsen asks
         "Is it important to try to convey meaning in elements other
         than text? What does this add to a hypertext that we can't
         get elsewhere?" This is a crucial discussion. While Deena
         primarily discusses the effect of links, and how they can
         give meaning, we would like to enlarge the discussion to the
         visual side of electronic texts as well.
         
            If you write for the web, or for the screen at
         all, you are forced to consider how you want your text to
         look, not only which words you want to use. This not only
         means we need to be aware of how we use graphics and layout,
         but it often means we need to figure out more advanced
         technical solutions. Does this need to spread our attention
         to several fields (words, images, programming) limit us or
         free us?
         
          The fusion of the text and the visual, the technical and
         the theoretical is an important issue to us &emdash; we want
         to underline the major textual themes in our project by
         employing visual effects that can add to the reader's
         experience. In this attempt we expect to be faced with
         concerns like how to create a project that does not limit
         the user's own imagination by an overuse of effects &emdash;
         how can we gently provoke her thoughts and ideas to float in
         any direction she wishes?
         
           There are also technical concerns like the
         practical accessibility of the project online. 
         
          By using advanced techniques we might as an unwanted
         consequence limit the audience of the word  chamber;
         possible problems that might arise here may be issues like:
         
          
            Different behavior in the html code by browsers such
            as Netscape vs. Internet Explorer 
            
            The use of plugins, heavy programming and weighty
            graphics might ruin the viewer's concentration by a long
            download and/or response time. 
            
            Too many moving and floating objects on the screen
            might be too distracting.
            Who is the audience we want to reach? Shall the
         project be easily accessible for everyone, or is there a
         particular group we want to reach &emdash; and if so, is
         this group willing to download the necessary plugins we
         would like to use? These, and more, are questions we have to
         consider when piecing The Word Chamber together.
         
            This makes it is important for us to thoroughly
         research our technical opportunities; In order to choose the
         best combination of techniques from the available solutions,
         we have to consider the needs of our targeted audience. At
         this moment we are considering Macromedia's Director and
         Flash (as possible programming tools), as well as advanced
         html like Cascading Stylesheets and Javascript in addition
         to graphical applications such as Photoshop.
         
            The fusion of the technical and theoretical aspect
         in our project is an attempt to make The Word Chamber a
         highly interactive chamber; the readers experience when
         using The Word Chamber is aimed to be a creative one as well
         as a reflecting one. The aim here is not so much to teach
         the reader something specific as it is to engage in the act
         of communication, where the user herself can determine how
         to participate, and what to derive from it.
         
            We're looking forward to seeing other people's
         projects, and to discussing all these issues and more.
          
         
          
      
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