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          Forepaper
         by  Lawrence
         James Clarkfor Messenger Morphs the Media
         99
After several years of writing, reading, and introducing
         college students to hypertext fiction and poetry, I have
         found one of my biggest challenges to be trying to convince
         students that I am not punishing them by assigning hypertext
         works as course readings, and that they can indeed find some
         sort of aesthetic pleasure in reading these works.  I
         have found three major hindrances to readers' enjoyment of
         hypertext fiction: the (typical) lack of closure,
         frustration with non-linear narrative, and navigational
         issues.
         
          
            Closure (or lack thereof)
          Although a Gallup poll would probably find that the
         majority of the public is not even aware of the existence of
         hypertext fiction, those of us in the field know that it is
         far from new.  Michael Joyce's seminal work,
         afternoon, a story was first published over ten years
         ago, and since that time hundreds of works have been
         produced and released on disk, CD-ROM, and on the World Wide
         Web.  With the number of people using computers on a
         daily basis at home and work growing exponentially, and with
         the number of entertainment-oriented software products that
         currently grace the market, why has hypertext fiction not
         won the hearts and pocketbooks of millions?  Why is the
         major publisher of hypertext fiction still a small software
         company in Massachussetts rather than a major player such as
         W.W. Norton or Simon and Schuster?  Jay Bolter, in his
         1993 keynote address to the 9th Conference on Computers and
         Writing, proposed a simple answer.  People need
         closure; we (the reading public) are brought up with the
         idea that every story has a beginning, middle and end. 
         Even though (or perhaps because) real life doesn't work that
         way, we search for and have been ingrained with tidy
         solutions from the time we are toddlers listening to fairy
         tales or grownups reading popular novels or watching
         situation comedies in which everything is solved in a span
         of 26 minutes.  While the typical reader of a hypertext
         work is perhaps more sophisticated and more willing to
         "play" or take risks with the narrative structure, the size
         of that audience is unlikely to reach that of, say, the
         latest John Grisham novel.  Even those of us who hold a
         valid academic interest in reading and writing about these
         works often grumble amongst ourselves about the lack of
         pleasure often associated with "reading" them.  Jane
         Yellowlees Douglass, for example, took 2 years to read
         afternoon and finally found the "key" writing space
         which gave her a sense closure and a feeling that she
         understood the work--is it realistic to expect the average
         (or ven above average) reader to devote this amount of time
         to a single work?
 
            Non-linear narrative:  can it be
            satisfying?
          One of the chief characteristics of a hypertext work is
         its non-linear narrative structure.  This "problem," of
         course, is not unique to hypertext fiction, and has been a
         common complaint of unititiated readers who are first
         introduced to many forms of experimental fiction, such as
         the postmodern works of Thomas Pynchon.  This problem
         seems to be exhasperated, though, by the advent of hypertext
         authoring programs and those authors who experiment with the
         myriad possibilities they afford for providing
         multivocality, multiple plot "paths", etc.  Michael
         Joyce, in Of Two Minds and other writings, says that
         the answer to this problem is to educate readers so that
         they look to be satisfied by achieving a "sense of the
         whole" rather than simply a feeling that one has read all of
         the writing spaces (nodes) in a work.  This also
         provides a solution to the problem of having to spend months
         or years trying to read every single node of a work before
         reaching a point of "satisfaction."
 
            Navigation: "Lost in Cyberspace"
          I was first alerted to the problem of navigation for the
         user when I wrote a review of Bolter's Writing Space
         in 1992; the text came with a companion disk for
         Macintosh (written in Storyspace) in 1992.  Although
         this was a work of non-fiction, Bolter took advantage of
         hypertext linking to create several "layers" of information
         beneath the surface of the original work.  Although I
         found it fascinating and useful to have this information
         available only a few mouseclicks away, I became frustrated
         when I couldn't find my way back to the section of the
         original I was reading.  I find that most hypertext
         fiction works I read today still have the same problem; this
         is one of the major complaints of my students who are being
         introduced to hypertext fiction for the first time.  Of
         course, those works which are published on the Internet can
         make use of the "back" and temporary history features, but
         if one strays too far from the original node even these
         tools can't help.  At the 1998 conference of the Modern
         Language Association, Margie Lusebrink (M.D. Coverly)
         "performed" and also discussed the creation of her
         soon-to-be-published work, Califia, which is written
         in ToolBook for Windows.   In Califia,
         Lusebrink has recognized the problem of user navigation and
         has attempted to orient the reader with the use of a
         "toolbox" that allows the following of paths which are
         accessible by such means as theme or character.
 In my own work, I have tried to keep all of the above
         issues under consideration.  Although I admit that I am
         not targeting my works at such a wide audience as Grisham,
         Clancey, or other current popular writers seek, I am making
         an attempt to allow my works to be accessible to readers,
         and thus help to increase the possibility that they will
         derive some aesthetic pleasure from them.  For example,
         both Fly and WeR1 have a finite number of
         links, and take the reader back to the opening screen when
         he or she has finished reading through the work.  Also,
         Fly has no incidental paths for the reader to get
         "lost" on; WeR1 does have paths which the reader can
         choose, but they all lead back to the original path which in
         turn leads to the end of the work.  I set up the
         narrative structure of these works in this manner precisely
         to allow readers to introduce themselves to the idea of
         linking as a poetic device, of fragmented text eventually
         becoming "whole," and of a theme being presented through
         multiple voices and points of view.  I am in now way
         suggesting that either Fly or WeR1 alleviates
         all of the "problems" I have discussed here, or that these
         problems necessarily need to be "solved."  I am,
         however, suggesting that these issues remain a matter of
         discussion, and that hypertext authors, as well as those who
         design the software used to construct these works, keep them
         in mind as they continue forging ahead in this new literary
         genre.
         
          
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