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          Forepaper by
         for Messenger
         Morphs the Media 99
Greetings - I applaud the hopeful workshop title: the
         media *need* morphing and I am thrilled to see the progress
         brought about by many evangelists for hypertext writing and
         systems design. Thank you in particular to Deena Larsen and
         Rob Kendall for organizing and hosting (respectively) this
         particular e-collection of papers. - Julianne
         (julianne@trellix.com
         OR
         jchat@world.std.com)
         
         
          Making Users Work via S l o w
         Reading
         
          I. Definitions
         
          Since the last workshop I have been s l o w l y reading
         Espen Aarseth's Cybertext. In fact, I'm still
         wrestling with the first page, where he uses the neologism
         "ergodic" to describe texts that make their users "work" to
         select or follow a "path" (the two Greek roots of the new
         word). Aarseth invites us to use his new words "in any way
         you find pleasurable." I'll gratefully use "ergodic" and
         "cybertext" as he defines them, and also offer a small
         quibble in regard to the former: the second root "path",
         hodos, might get overlooked. Anyone who wants to
         emphasize the second root could emphasize its presence with
         an h: erghodic.
         
          I am also employing "users" as Aarseth does, a term
         "suggesting both active participation and
         dependency."[1] Not only does this usage
         avoid issues related to the term "reader," but as a 20-year
         veteran of (software & hardware) product development I
         welcomed this concept as an old friend - "both active
         participation and dependency" describes my "users"
         perfectly.
         
          In last year's workshop it was useful to assume that
         there was such a thing as "user expectations" in confronting
         fiction (cybertext and otherwise). Each literate culture has
         a pool of "user expectations" in regard to text, which
         cybertexts may sometimes violate. Further, as more
         cybertexts are created and used, some users are developing
         "user expectations" in regard to cybertexts as a whole,
         which any particular cybertext may violate.
         
          I use the term "attention" as defined by Simone Weil,
         Iris Murdoch, Hazel Henderson and others. (That's another
         paper!)
         
          Finally I would like to register the term "playable",
         which I first heard used by Chris Crawford in discussing his
         game Balance of Power. His original design for this
         game had 60+ countries acting independently according to
         their own interests. However he found this was "unplayable."
         His choice of a structure with a duel between two
         superpowers was a fall-back choice based on the fact that
         his first (more realistic) system was too hard for users to
         work with and enter into. From this discussion I infer that
         calling a cybertext "playable" is an artistic judgement as
         to whether the text makes it possible to use it (participate
         in it and depend on it, as above) with some degree of
         pleasure.
         
          II. Why This Topic Interests Me
         
          The year I was 17, struggling to express myself within a
         narrow-minded cult, my then-boyfriend rebuked me
         [2] during one of our
         homework-session-dates. He said that my ability to read
         quickly was a "gift from Satan," because it allowed me "to
         be lazy." Reader, I dumped him (as Jane Eyre might say), but
         I have become very interested in the question he obliquely
         raised.
         
          Actually, in addition to being able to skim like the
         devil, I enjoy several kinds of slow reading, all the way
         from reading-slowed-down-a-bit, which is analogous to paying
         more for organic vegetables, to
         almost-memorizing-on-the-spot, which involves, like moving
         to a farm and growing all one's own food, intense amounts of
         both effort and satisfaction. I began wondering whether
         there were ways (other than writing superbly well - not
         available to all) to invite or strongly compel other readers
         to slow down and in the process improve their attention
         skills.
         
          On a banal level, this may be just one more attempt to
         grab the reader's eyeballs for longer. On an apocalyptic
         level, as our lives continue to speed up, the ability to be
         truly attentive grows ever more refreshing to its
         practitioners. Attention skills gained in reading can be
         used to be fully present in other parts of life as well.
         
          III. Questions
         
          
            - What are all the possible types of slow and fast
            reading, from (say) skimming to exegesis and/or
            memorization? [3]
            
            - What are the implications (for the user) of each
            type?
            
            - Are there ever benefits (again, for the user) in
            reading slowly?
            
            - Are there ways to make a user read slowly, or at
            least suggest or tempt a user to do so?
            
            - If there are such ways, what are they and how do
            they work?
            
            - I assume that "making a user read slowly" is not
            identical to ergodic aka "making a reader work", but what
            is the relationship between these two? Is "slow reading"
            perhaps a subset of "working"?
          IV. Assumptions & Experiments
         
          - Slow Can Be Fun. As I enjoy slow reading in
         certain circumstances, so I assume there may be benefit to
         others, and would like to investigate this as my resources
         permit.
         
          - We Know How to Speed Things Up. For years I have
         been paid to help users read nonfiction faster (or apprehend
         multimedia faster, or learn faster, or view diagrams
         faster...). At present I am helping to create hypertext
         writing software that has as one of its designated goals to
         help users skim large texts. Much is known
         [4] about factors that help users read more
         quickly (and in fact I am using the commonest such factors,
         titles and headings and summaries, in this piece).
         
          - Can We Just Reverse Things? One of the easy,
         commercial ways to help users read faster is to find out
         what their expectations are and then make sure the text
         (plus helps if any) meets them. I am wonderfing whether
         systematically violating user expectations would produce a
         playable slow reading.
         
          In Practice / What I'm Doing... 
         
          My attempt at violating all possible user expectations at
         once was not playable, producing work indistinguishable from
         inept, amateurish hypertext. (grin) Therefore I decided to
         choose just two expectations to violate in a systematic way
         [5]. I am now working on three versions of
         a short fictional hypertext. The same lexias exist in all
         three versions. My plan is to bring the three versions to
         some sort of "first draft completion" state (I can hear you
         all laughing - with me I hope) and solicit feedback from
         hypertext users. I will report on this, with URLs for the
         three versions, in my afterpaper.
         
          - The sigma version is optimized for skimming (of the
         whole) as well as deep reading (of the individual sections).
         
         
          - The omicron version is like sigma but with link titles
         that are clearly misleading [6].
         
          - The omega version is like sigma but with different
         material linked, in an attempt "not to link the obvious," an
         idea borrowed with permission from Markku Eskelinen.
         
          All are in Trellix so they can be used with or without a
         bird's-eye-view map of all the lexia (although not all the
         links).
         
          Problems Being Non-Obvious
         
          Once I decided "not to link the obvious," I realized that
         "obvious" could mean any of the following: (i) lexia
         that users would be most likely to want to read next, in the
         author's opinion; (ii) lexia with closely related content;
         (iii) lexia that are strongly related to the current lexia
         in terms of the structure of the hypertext; (iv) lexia
         provided to maximize user control and pleasure. It's proving
         hard to avoid the third type of obviousness without changing
         the structure of the hypertext, which (as was discussed last
         year) often is the plot. I am hoping some clarity
         will emerge as I continue working.
         
          V. Acknowledgements & Extra Credit Reading
         
          Last year, Deena Larsen introduced me to
         questions
         about closure. Perhaps in some texts with a structure
         less well defined than that of Deena's Stone Moons
         (forthcoming from Eastgate), the pleasurable feeling of
         achievement one gets after doing a lot of effortful reading
         might substitute for the thrill of closure. We'll see...
         
          Markku Eskelinen tossed out the idea of
         not-linking-the-obvious during a speech at HT98. Tempting
         users into slow reading isn't the kind of temporal
         manipulation Markku has in mind, as evidenced by "A Node Is
         Still A Node Is Still A Node" (recently moved to
         http://www.kolumbus.fi/mareske/page14.html)
         , and his paper "Omission impossible: the ergodics of time"
         for Digital Arts and Culture - organized by this workshop's
         Jill Walker - sounds like it was great! -
         (http://cmc.hf.uib.no/dac/papers/eskelinen.h
         tml). However, if he does succeed in getting nodes to
         morph and/or expireaccording to temporal criteria, we'll
         need our attentive reading skills.
         
          See you all in the workshop!  
         
          
         Footnotes
 [1] "...suggesting both..." is from page
         174, Johns Hopkins, c. 1997.  
         
          [2] For this relationship, I offer in
         extenuation my youth, hormones, and the fact that he was
         practically the only other cult member my age (locally).
         
          For years now I have been examining the 'loony'
         pronouncements of my fellow cult members and trying to
         figure out the extent to which they might be meaningful. I
         use the method often recommended by Suzette Haden Elgin
         (paraphrased): assume the statement is true, and then try to
         figure out what it might be true of. The most
         interesting exercise was a study of a statement by my
         grandfather, an aerospace engineer, that "God blew up the
         space shuttle [Challenger]." Maybe I'll post that one.
         
          Growing up in a cult, while trying to 'pass' in normal
         society, requires one to maintain and act according to
         mutually contradictory goals and beliefs. As described by
         Sara Ruddick in Maternal Thinking (Ballantine, c.
         1989), the specific "practice" of "mothering" places even
         more dramatic demands on the parts of the brain that grapple
         with contradiction (e.g. must work to keep child safe AND
         must support child's autonomous exploration AND so on). Last
         year we discussed the way "hypertexts often 'feel realer'
         than linear narratives"; could this be in part because
         hypertexts are more effective than linears at letting their
         users wrestle among chunks of content that contradict one
         another? I assume that work has already been done in this
         area and I just don't know about it; would appreciate
         suggestions for further exploration...  
         
          [3] To give just one example, the slowest
         reading I can think of is where one memorizes the text as
         one reads, or before moving "on" (whatever that means) to
         the "next" portion (ditto). When I have done this it
         produced breathtaking effects. I often practice something
         similar but short of full memorization. "What is the point
         of using a text, unless I let it enter into myself?"
         
          User observations indicate that slow and fast reading are
         frequently combined. For example, a typical session on the
         world wide web might involve skimming (ultrafast reading) to
         get to what one is interested in, followed by slower and
         more focused reading/digestion of the interesting parts. For
         an applied or commercially oriented presentation of this
         type of finding, oriented towards nonfiction web content,
         see the publications of User Interface Engineering
         (www.uie.com).
         
           [4] For overviews of
         commercially-applicable tests of factors that affect
         reading, see the archive of articles by Jakob Nielsen
         (www.useit.com); his
         recent work on comprehension is also interesting. See also
         the "Usable Web" links maintained by Keith Instone
         (www.usableweb.com).
         A combination of academic and industry work on this can be
         found in the proceedings of our sister SIG, ACM-SIG for
         Computer-Human Interaction. The SIG name stays that way for
         sake of pronunciation, although many of us prefer to call
         the field of study HCI (putting the human first), "human
         factors," and so on.  
         
          [5] These also involved assumptions,
         because I'm talking about "user expectations for
         cybertext" and as everyone knows these expectations are
         rapidly and constantly evolving. However, putting theory
         aside for a moment, I came up with several possible user
         expectations to violate:
         
          
            - users assume that each element of the cybertext was
            intended by the author for some reason - "there must be a
            point to all this" - often an erroneous assumption
            
            - some users expect that they will be able to use
            cues such as names, locations, and times (where these are
            mentioned) to build mental models across lexia involving
            chronology, identity of speakers, and so on
            
            - users expect that the names (labels) of links bear
            some relation to the material in the lexia being linked
            to
            
            - users expect that the links offered will be to the
            "obvious" lexia (see Problems Being Non-Obvious, above)
             
          [6] Clearly misleading (as opposed to
         "vague") means that they are clear in what they imply, but
         misleading as to the content they are linking to. Example: a
         link called "In the Casino, At Twilight" that leads to a
         dialogue that takes place neither in a casino nor at
         twilight.
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