| launch(flash)
 demo 
                video[11 
                Mb QuickTime]
 | We live many lives. Perhaps more than a cat, perhaps less. As we live them 
  forward through time, they fade one into another with few noticeable boundaries. 
  Yet, as we look back, we sometimes see demarcations, shifts in place, shifts 
  in community, shifts in attitude that seem startling in their hind-sighted clarity. 
  Nine is a dynamic poem 
  presenting images from the lives of the artist, constantly shifting them in-and-out 
  of focus, in tension with, and making something of a mockery of, the clean, 
  linear story told by the text which winds through them. Nine is a screen-based interactive in the form of a nine-tile puzzle. 
  One tile space is empty; the viewer/user has to rearrange the remaining tiles 
  to compose a picture. As the viewer/user grabs one of the eight tiles to move 
  it, the image on its face fades into another image, and yet another, and on 
  and on in a continuous loop. As the viewer/user moves the tile, text appears 
  in the vacated white-space. The text deals with the artist's creation story; 
  how a Cherokee woman and an Island man produced a brown baby who was then raised 
  by white folks.  Nine was commissioned for exhibition as part of CyberPowWow 
  2K, which examined that place "...where Native meets Non-Native". 
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