Walking about, you don't know what to do. You feel trapped. Distracted, you clumsily knock over a brass lamp. The noise wakes the dwarves, who swarm toward you with their knives ready. You scream for help. THERE IS A LOUD EXPLOSION, AND A TWENTY-FOOT HOLE APPEARS IN THE FAR WALL, BURYING THE DWARVES IN THE RUBBLE. YOU MARCH THROUGH THE HOLE AND FIND YOURSELF IN THE MAIN OFFICE, WHERE A CHEERING BAND OF FRIENDLY ELVES CARRY THE CONQUERING ADVENTURER OFF INTO THE SUNSET.

Go back to the far beginning.

Go back into the maze.

This the ending where "you" escapes the cycle. 

But it remains unllikely that "you" realized the danger.

So we do an elves ex machina ending?

Abupt, but also a quotation. There's no need to find a complete escape from the duality of story and meta-story, for it is always with us, whether or not "you" is explicitly aware of it.

But the other ending from the big storeroom is more important and explicit.