Walking about, you don't know what to do. You feel trapped. Distracted, you clumsily knock over a brass lamp. The noise wakes the dwarves, who swarm toward you with their knives ready. You scream for help. THERE IS A LOUD EXPLOSION, AND A TWENTY-FOOT HOLE APPEARS IN THE FAR WALL, BURYING THE DWARVES IN THE RUBBLE. YOU MARCH THROUGH THE HOLE AND FIND YOURSELF IN THE MAIN OFFICE, WHERE A CHEERING BAND OF FRIENDLY ELVES CARRY THE CONQUERING ADVENTURER OFF INTO THE SUNSET.

Go back to the far beginning.

Go back into the maze.

This the ending where "you" escapes the cycle. 

But it remains unlikely that "you" realized the real danger.

So we do an "elves ex machina" ending?

Abupt, but still a quotation. The branch of "you" that ends here has not explicitly faced the interaction of story and meta-story, but it is always there, whether or not "you" is explicitly aware of it.

But the other ending from the big storeroom is more important and explicit. We hope the reader doesn't stop at this ending.

If the reader has picked up the clues, he or she will know not to stop here.

We can't guarantee that.

No, but we hope the reader has seen that the essay is more than a puzzle demonstration.