All is not lost. We can discuss "Digital Imaging" based upon scanners, printers, and screen geometry. Each of which has much to offer on how to digitally compose and manipulate an image. This study discusses only abstract color. Further study of Ray Tracing would allow us to better consider other background descriptions and light activity in a scene.
Pixelation
The geometries of pixels remain invisible until they appear as blemishes on an image. The effect of pixelation, makes visible an otherwise invisible intricacy of squares. The intricacy of pixels can be illustrated according to "mosaics."
Mosaics allow us to consider how an image is built up from very tiny elements of light and color. A detailed discussion of pixelation is a problem based upon color theory and resolution. This tutorial will present a solution based upon: several art historical movements, geometric descriptions of screen-grids, color printing process/devices, and amplified images (zoom-in). The main sources for this tutorial include:
Pixelation and resolution allow us to develop
an approach to "Digital Imaging" based on physical frames and color
analogies which include:
Digital imaging requires going back and forth
between pixel grids and the fleshy, alluring, surface of an image. Pixelation
shows the true physical gradation of color. Further training in pixelation
allows one to observe patterns:
Without an ability to predict and account
for pixelation the common "photorealistic or compositing" approach to digital
imaging offers:
"As little control over the image as an instamatic print."
The conclusion of this approach will be useful in the development of digital images which use customized color palettes, color swapping, and batch files within a multimedia database.